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There are great PC games every year, but which single year brought us the greatest collection of great games?
The nice thing about this question is there’s really no wrong answer, because every year is a great year for PC gaming. Maybe you’re especially a fan of 2007’s Orange Box, Bioshock, and Crysis, or you really love 2015 because it brought us The Witcher 3 and Metal Gear Solid 5, or you think Half-Life 2, World of Warcraft, and The Sims 2 helped make 2004 the best year for PC gaming ever.
Like I said, there’s no wrong answer!
But it’s still something to discuss and argue (hopefully politely!) over: What was the best year for PC gaming? Below you’ll find answers from our staff as well as some from the PC Gamer forums (opens in new tab). Let us know your favorite year, and why it’s the best, in the comments below.
Throw in Team Fortress Classic and Counter-Strike (the mod, at least), and 1999 is unquestionably the primordial pool from which most current competitive shooters were spawned. I guess some other stuff came out that year too: System Shock 2, Everquest, Planescape Torment, Homeworld, Age of Empires 2, Alpha Centauri, and C&C: Tiberian Sun.
Meanwhile, Medal of Honor: Allied Assault remains one of my favorite shooters ever—my virtual M1 Garand skills will never be better than they were then—and the release of Warcraft 3 marked the beginning of a brief period when I went to gaming cafes and drank Bawls (plus it’s among the most influential games of all time, in large part due to its mod scene). No One Lives Forever 2, Neverwinter Nights, Dungeon Siege, and Mafia help seal it for me. I wish there were some indie hit I could point at to score more points—Cave Story was 2004—but I suppose every year can’t be representative of everything. Good year, though!
Wes Fenlon: I don’t need a long list of games released in a given year to tell you which year was the best for PC gaming, because it’s clearly 3057, the year MechWarrior 2 takes place. As that 31st century warfare documentary has shown us, future PC gaming will have each of us fighting for our lives in a sweet-ass mech. Yes: in the future, all computers are inside giant robots, obviously.
(Anyway, 1995 was a super influential year: MechWarrior 2, Command & Conquer, Warcraft 2, TIE Fighter, and Dark Forces all hit the PC that year).
I could go on… so I will. Painkiller, The Lord of the Rings: Battle for Middle-Earth, Vampire: The Masquerade – Bloodlines, Star Wars: Battlefront, Final Fantasy XI: Chains of Promathia (one of its coolest expansions), The Chronicles of Riddick: Escape From Butcher Bay, Doom 3 (it sucks but I still love it), Warhammer 40,000: Dawn of War. Looking back, that’s an absurd number of really good games that could satisfy almost anyone.
Crazy year, that 2004.
It also brought us 80 Days, Life is Strange, Rainbow Six Siege, Sunless Seas, Undertale and Pillars of Eternity. It brought GTA 5 to PC. It wasted hundreds of hours with Rocket League. And, look, personally I liked Fallout 4, so there’s that. Notably, it’s also the last year (to date) in which we awarded a 96% score (opens in new tab)—historically, for the UK side at least, the highest we give out. While there may be years with more historical importance, I’d argue 2015 remains the best of the last decade.
I devoured as many games as I could that year, including Aztec (opens in new tab), which was basically Spelunky before Spelunky: a randomly generated tomb-raiding game filled with traps and dynamite, snakes and monsters, destructible walls and floors, and a precious idol to bring back to the surface. Loved it (opens in new tab).
There were plenty of others I played that year: a fighting game called Swashbuckler, turn-based strategy Taipan!, adventure games Sherwood Forest and Zork 3, all which helped form my early and lasting love for computer games.
Lead programmer John Carmack would also make it easy for players to make their own maps, thus opening for both competition and yearly praises of some of the best WADS. While not being the first game you could mod, this one definitely was the most popular, carving the way for future modding communities. Another thing to mention is that being able to understand the game data also opened up for speedrunners to tighten the scores and still to this date people are competing in getting the best times.
Oh, I almost forgot to mention it was the most violent and gory fps game that year, how the 2D was made to look 3D, the BFG, kick-ass soundtrack, monsters from hell, erm..story and that Doom recently got a megawad: an unofficial sequel to the fourth episode from none other than John Romero, one of the original creators of Doom.
Mazer: A lot of my childhood favourites seem to be clustered in 1997.
Mainstream hits like Fallout, Quake 2, Hexen 2, GTA, Dungeon Keeper, The Curse of Monkey Island, Age Of Empires etc. Cult classics like MDK, Interstate ’76, Oddworld: Abes Oddysee, Dark Earth, The Last Express, Myth: The Fallen Lords, Outlaws, Privateer 2, and Twinsen’s Odyssey. We got ports of Turok: Dinosaur Hunter, Shadows Of The Empire and Panzer Dragoon to test our new graphics cards, and Carmageddon’s release in Australia was completely uncensored in a very rare move for my country.
It’s also the year in which the naming conventions of the Dark Forces series officially went off the rails with the release of Star Wars Jedi Knight – Dark Forces 2. It’s by this logic that I’d like to move that we officially rename the final game in the series, Jedi Academy, to now be ‘Star Wars Jedi Academy – Jedi Outcast 2 – Jedi Knight 3 – Dark Forces 4’.
Zloth: Actually, 2016 was a mighty good year:
McStabStab: For me I’d say 2000.
Kaamos_Llama: Oh man 1998 has Halflife, Starcraft, Baldurs Gate, Fallout 2, Thief Dark Project, Commandos and Grim Fandango. Games of that era had so much influence on future games.
Looking back over the last 25 odd years though, it seems every year has an argument. Good times!
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