Farming Radiant Dance Machines? Learn how to make this Lost Sector as easy as possible.
The Dreaming City's Lost Sectors were finally added to Destiny 2's Legendary Lost Sector pool in Season of the Lost. One of these Lost Sectors, Aphelion's Rest, is arguably one of the game's easier Lost Sectors to farm. So long as you're patient—or have a high enough Power level—you can clear this Lost Sector without much issue.
If you want to obtain some of the game's best Exotics, this is a solid Lost Sector to clear multiple times. We'll be going over the modifiers tied to Aphelion's Rest, which weapons and subclasses you should bring, and give a detailed look at the various enemies you'll face in each encounter.
Updated December 27th, 2022, by Charles Burgar: Balance changes since Beyond Light have made Master Lost Sectors much easier. Subclass overhauls and buffed Exotics have made soloing these tough mini-dungeons a much simpler task. We've updated this guide with better formatting, updated modifiers, and much better loadout recommendations that account for recent Exotic buffs and subclass 3.0 reworks.
The third and final Legendary Lost Sector in the Dreaming City, Aphelion's Rest is a fairly easy Lost Sector if you take it slow. The Master variant demands a slow pace, mostly due to the presence of Attrition. These are the modifiers you'll be dealing with:
Aphelion's Rest Modifiers
Burn
Stasis
Shields
Void
Champions
Overload and Unstoppable
Epitaph
Taken combatants generate blight geysers when defeated.
Attrition
Regeneration is greatly impaired. Defeating enemies may create wells of Light.
Master Difficulty
Equipment Locked
You will not be able to change your equipped loadout after this activity starts.
Match Game
Enemy shields are highly resistant to all unmatched elemental damage.
Extra Champions
This mode contains additional Champions.
Limited Revives
Limited fireteam revives. Gain additional revives by defeating Champions.
Quite a few Void shields and Overload Champions are present here, so be sure you have good counters for both enemy types. Attrition makes this Lost Sector somewhat tricky due to the lack of cover, so you'll need to go all-in on aggression or play defensively. We recommend the former by speccing for survivability, something we'll cover in the next section.
Unlike most Lost Sectors, Aphelion's Rest has Stasis as its damage modifier, so Stasis Heavies and shatter damage is substantially stronger here. Consider speccing for Stasis if you plan on farming this Lost Sector.
Subclasses
Hunter
Nightstalker
Titan
Sunbreaker
Warlock
Shadebinder
Hunters should consider using the Nightstalker subclass. Gyrfalcon's Hauberk is absurd for add clear since it gives you near-permanent Volatile Rounds. Tether makes it easy to debuff waves of targets, and great Void Heavies like Taipan give you more than enough DPS to kill the boss quickly. Find a way to fit Devour into your build to counter Attrition.
Titans can use Sunbreaker to become virtually unkillable. Sunspots give you Restoration and faster ability regeneration. You can pair this with Roaring Flames for stronger grenades or Consecration for a powerful slam attack. Equip Synthoceps for more damage or Loreley Splendor to become invincible.
Warlocks won't find a better subclass than Shadebinder for this. Bleak Watcher turrets lockdown entire waves of enemies, and you can easily spawn Stasis Shards to benefit from Font of Might—boosting your Stasis weapon damage by 25%. Equip a good Stasis Linear Fusion Rifle to melt the final boss.
Weapons
Le Monarque
Breaks the Void shields and stuns Overload Champions.
Void Primary
You'll need a way to break Acolyte shields.
Ager's Scepter
Deals absurd damage thanks to the burn.
Stasis Heavies
Matches the burn. Use Linear Fusion Rifles or Rocket Launchers.
Create a loadout that can stun Overloads, Unstoppables, and break Void shields. We highly recommend Le Monarque for this Lost Sector, as its arrows can break Void shields and stun Overload Champions. Stasis Heavy weapons are also fantastic here, benefiting from the 50% damage burn that's present in this Lost Sector.
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Right as you spawn in, you'll have a great vantage point on a small group of Taken Thralls. Use your Primary to wipe them out. A second wave will spawn shortly thereafter in the same location. Take them out, then push up to their spawn location.
A shallow body of water will lead you to the next room, but don't follow it. An Unstoppable Phalanx, accompanied by a wave of Thrall, will rush your location. Le Monarque will make short work of the Thralls, as will a Blinding GL, but the Unstoppable poses a major threat. Lure the Unstoppable into the spawn point before damaging it. Use your Unstoppable weapon to swiftly stun the Phalanx, then use what you have to take it down. You might need to stun it two or three times to finish it off.
Stunning a Champion frozen in a Duskfield won't actually stun them. Lure them away from the grenade before attempting to counter.
With the Champion dead, you can proceed to the next area. Be sure to kill all the Taken Thrall before you push up too far.
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This part is an endurance test more than anything else. Taken Psions will be around the left corner as you enter this spacious area. If you're using Stasis, a single Duskfield should pull most of the enemies out of cover, giving you a clear shot. Don't push too far ahead; Hobgoblin Champions and a Stasis-wielding Acolyte are overlooking the area, and they're more than willing to freeze you in place.
Before you start a snipe-off with the Hobgoblins, try to lure the Unstoppable Phalanx up ahead to your position. A few shots of your Primary should get its attention. Retreat to the body of water, wait for the Phalanx, then take it out with your high-damage weapons. With the Unstoppable gone, now turn your attention to the Hobgoblins.
You can safely snipe the Champions from a rock just after the shallow body of water. The tree growing in the corner of the room also works. Use your Bow or any long-range weapon to dip in and out of cover as you damage the enemies. Once you get a rhythm going, it should be fairly easy to stun and kill the Champions this way. If you want to kill them even faster, throw in a few Special or Heavy shots in the mix while they're stunned.
Should you get pushed by the Taken Psions, retreat and take care of them. Vortex Grenades are great for pulling them together into a neat pile you can shatter. Clear out the Champions and adds, stock up on ammo, then proceed up the dirt ramp to the final boss arena.
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Like the last room, you'll be swarmed by a group of Thrall and Psions right as you reach the area. Try to stay back. Let the enemies come to you. Once again, a well-placed grenade can clear out most of the enemies charging your position.
On a platform just behind the Lost Sector chest are multiple Taken Acolytes and two Overload Hobgoblins. These enemies use Stasis cannons and can easily freeze you. Stay as far back as you can, using your Primary to kill the Acolytes. Stun the Hobgoblins with your Bow, then use your Heavy to damage them. The boss will spawn when either Hobgobiln dies, so either focus on one Champion or lower both of their health pools in unison.
A Taken Knight Boss will spawn alongside a wave of Taken adds. An Unstoppable Phalanx will spawn amidst this wave, pushing straight to your position. Retreat to the previous room to separate the Champion from the rest of the Taken. Take the Champion down, then redirect your attention to the adds. Psions should be your priority, as they'll be duplicating if left unattended. Clear out the Acolytes in the back once you're done with the Psions, then try to kill the second Hobgoblin from earlier—if you didn't already kill it. You can now damage the boss.
An additional wave of enemies will spawn when the boss reaches around 50% HP, this time only spawning Taken adds. This wave is mostly Psions. A well-placed grenade should take care of most of them. Use your remaining ammo and abilities to finish off the rest of the enemies. Grab the Lost Sector chest at the end of the room when every Taken enemy has been defeated to claim your loot.
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Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. He is currently a Freelance writer for TheGamer and Game Rant.